Originally uploaded by Jacinto Quesnel
A glitch is a short-lived fault in a system. The term is particularly common in the computing and electronics industries, and in circuit bending, as well as among players of video games, although it is applied to all types of systems including human organizations and nature. The term derives from the German glitschig, meaning ‘slippery.’
In the unpublished roleplaying game “The Hive”, Ryan Northcott (aka. Tyrant) described Glitch to be the human attribute that allowed us to bend the rules of the world. Thus making effects that otherwise could be described as magic.